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Hey, welcome to my portfolio!
My name is Brittany van Doornik. I’m a 22 year old British-Dutch game designer from a small coastal city in the Netherlands. I have recently obtained my Bachelor's degree in Game Design at Breda University of Applied Sciences and I am currently a Technical Designer at Galaxy Grove!
ABOUT ME
PROFESSIONAL PROJECTS
pre-production
production
20 weeks
39 devs
Game Design
Technical Design
UI Design
Responsibilities
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Designed and implemented the AI visual detection system
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Designed and implemented the UI for visual detection
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Created concepts for the player HUD
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Created wireframes for the menu's
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Led playtest sessions and analyzed relevant data
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Unreal Engine 5
Blueprints
Released on Steam
full cycle
16 weeks
23 devs
Game Design
Narrative Design
Level Design
Responsibilities
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Shaped the core design and led the design team
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Designed and blocked out the player base
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Established the narrative, characters, dialogue, etc.
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Designed and implemented the onboarding mission
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Led playtest sessions and analyzed relevant data
Unreal Engine 4
Blueprints
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Released on Itch.io
DUCKSIDE OF THE MOON | 2022
full cycle
32 weeks
30+ devs
Technical Design
Narrative Design
UI / UX Design
Responsibilities
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Led the design team
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Designed and implemented the missions
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Designed and implemented the majority of UI
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Established the narrative, characters, dialogue, etc.
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Helped design the player weapon system and combat
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Blocked out and set-dressed the sewer combat area
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Unreal Engine 5
Blueprints
Released on Steam
DIVIDED SKIES | 2023
PERSONAL PROJECTS
pre-production
2 weeks
solo
Technical Design
UI Design
Details
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Pick-ups that the player can grab
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A crafting, inventory and storage system
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Data table based systems to help designers easily create pick-ups and crafting recipes
Unreal Engine 5
Blueprints
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